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The Baby-Sitters Club Graphix #1: Kristy's Great Idea

Age: Ages 8-12 | Grade: Grade 3
Summary: In this graphic novel edition of the very first Baby Sitters Club book, Raina Telgemeier captures all the drama of the original book in warm, spunky illustrations. Witness Kristy's eureka moment, when she gets her great idea and enlists her best friends, shy Mary Anne and artistic Claudia, and new friend Stacey, in an exciting new venture.

Learning Curve
"Graphic novel" is a term used by librarians, educators, and booksellers to indicate a publishing format--books written and illustrated in the style of a comic book, consisting of "sequential art"--a series of illustrations which, when viewed in order, tell a story. Although today's graphic novels are a recent phenomenon, this basic way of storytelling has been used in various forms for centuries--early cave drawings, hieroglyphics, and medieval tapestries like the famous Bayeux Tapestry can be thought of as stories told in pictures. The term graphic novel is now generally used to describe any book in a comic format that resembles a novel in length and narrative development.

School librarians and educators have reported outstanding success getting kids to read with graphic novels, citing particularly their popularity with reluctant readers, especially boys--a group traditionally difficult to reach. At the same time, graphic novels with rich, complex plots and narrative structures can also be satisfying to advanced readers.

Want to learn more about graphic novels? Check out our discussion guide here .

Available Formats:

Paperback: $7.69

Goosebumps Graphix 2: Terror Trips (eBook)

Age: Ages 9-12 | Grade: Grades 4-7
Summary: Jill Thompson, the award-winning creator of the Scary Godmother series, brings her quirky humor and madcap illustrations to One Day at HorrorLand, where a family lost in an amusement park finds the rides a little too creepy, a little too real!

Amy Kim Ganter, creator of Sorcerers & Secretaries, uses her talent to bring alive the mermaids and sea monsters the lurk underwater in Deep Trouble.

Jamie Tolagson, artist on The Crow, The Dreaming, and the Books of Magic series, turns up the juice in A Shocker on Shock Street.

In each installment of Goosebumps Graphix, three classic stories from the #1 best-selling series are retold in graphic-novel format, ghoulishly illustrated by top manga artists. It's the perfect way to engage reluctant readers and comics fans—who can then make the transition to reading the Goosebumps novels.

The Baby-Sitters Club Graphix #2: The Truth About Stacey

Age: Ages 8-12 | Grade: Grade 3
Summary: Poor Stacey. She's moved to a new town. She's still coming to terms with her diabetes. She's facing baby-sitting problems left and right. And her parents are no help. Luckily, Stacey has three new, true friends -- Kristy, Claudia, and Mary Anne. Together they're the BSC -- and they will deal with whatever's thrown their way . . . even if it's a rival baby-sitting club!

Available Formats:

Paperback: $7.69

Bone: Quest for the Spark #2

Age: Ages 9-12 | Grade: Grade 4
Summary: The quest continues!

The Nacht, the evil dragon that threatens to destroy both the Dreaming and the Waking Worlds, is growing stronger, and twelve-year-old Tom Elm is the champion the Dreaming has chosen to defeat it. Along with Roderick the raccoon, Percival Bone and his nephew and niece, Randolf, Lorimar, and the two stupid Rat Creatures, Tom must race to find the missing pieces of the Spark. This leg of the journey introduces him to a trio of scheming bears and takes him into the depths of a dangerous beehive. And, on top of everything else, a traitor might be among them...




Learning Curve
"Graphic novel" is a term used by librarians, educators, and booksellers to indicate a publishing format--books written and illustrated in the style of a comic book, consisting of "sequential art"--a series of illustrations which, when viewed in order, tell a story. Although today's graphic novels are a recent phenomenon, this basic way of storytelling has been used in various forms for centuries--early cave drawings, hieroglyphics, and medieval tapestries like the famous Bayeux Tapestry can be thought of as stories told in pictures. The term graphic novel is now generally used to describe any book in a comic format that resembles a novel in length and narrative development.

School librarians and educators have reported outstanding success getting kids to read with graphic novels, citing particularly their popularity with reluctant readers, especially boys--a group traditionally difficult to reach. At the same time, graphic novels with rich, complex plots and narrative structures can also be satisfying to advanced readers.

Want to learn more about graphic novels? Check out our discussion guide here .

Available Formats:

Paperback: $10.99

Hardcover: $16.09

Klutz: Draw the DC Universe

Age: Ages 9 and Up | Grade: Grade 4
Summary: This book is a complete how-to-draw package, jammed with expert tips and techniques, tons of practice space, and, of course, a universe of DC heroes and villains. The draw-right-in-it book comes with everything you need: a sketching pencil, artists' pencils in six colors, a drawing marker, a big block eraser to fight crimes against the page, and translucent overlays scattered throughout for can't-fail tracing activities.

Comes with: pencil, drawing marker, 3 double-tipped pencils in 6 colors, block eraser, 2 pages of stencils.


Available Formats:

Paperback: $15.99

Pet Trouble #4: Bulldog Won't Budge

Age: Ages 9-12 | Grade: Grade 4
Summary: Eric can't wait to get a dog he can run around and play with, like his friend Parker's golden retriever. But Meatball the bulldog doesn't seem to be the run-around-and-play type ... Even when they go for a walk, Meatball sits down on the sidewalk! Can Eric get this stubborn bulldog to get up and go?

Available Formats:

Paperback: $5.99

Enriched eBook: $6.99

Smile

Age: Ages 9-12 | Grade: Grade 4
Summary: Raina just wants to be a normal sixth grader. But one night after Girl Scouts she trips and falls, severely injuring her two front teeth, and what follows is a long and frustrating journey with on-again, off-again braces, surgery, embarrassing headgear, and even a retainer with fake teeth attached. And on top of all that, there's still more to deal with: a major earthquake, boy confusion, and friends who turn out to be not so friendly. This coming-of-age true story is sure to resonate with anyone who has ever been in middle school, and especially those who have ever had a bit of their own dental drama.

Learning Curve
"Graphic novel" is a term used by librarians, educators, and booksellers to indicate a publishing format--books written and illustrated in the style of a comic book, consisting of "sequential art"--a series of illustrations which, when viewed in order, tell a story. Although today's graphic novels are a recent phenomenon, this basic way of storytelling has been used in various forms for centuries--early cave drawings, hieroglyphics, and medieval tapestries like the famous Bayeux Tapestry can be thought of as stories told in pictures. The term graphic novel is now generally used to describe any book in a comic format that resembles a novel in length and narrative development.

School librarians and educators have reported outstanding success getting kids to read with graphic novels, citing particularly their popularity with reluctant readers, especially boys--a group traditionally difficult to reach. At the same time, graphic novels with rich, complex plots and narrative structures can also be satisfying to advanced readers.

Want to learn more about graphic novels? Check out our discussion guide here .

Bone: Quest for the Spark #1

Age: Ages 9-12 | Grade: Grade 4
Summary: A return to the enthralling world of BONE with book one in this gripping spin-off novel trilogy, illustrated in four-color!

Twelve-year-old Tom Elm is just an ordinary turnip farmer from the Valley, but he's always felt destined for something bigger. So when he discovers everyone in his village is asleep and plagued by nightmares, he assembles a band of unlikely heroes. They must fight to preserve the Spark - a divine light born at the core of a vast, dark nothingness called the Nacht. The Nacht is trying to permeate the Waking World with nightmares of the Dreaming, and it's Tom's mission to defeat the Nacht and its most loyal follower, the Constable. If he fails, his family - and everyone - might never wake up again.

Biography:

Tom Sniegoski

Tom Sniegoski - is the author of more than two dozen novels, including The Fallen, a teen fantasy quartet that was adapted into an ABC Family Channel miniseries, and the Billy Hooten: Owlboy books. With Christopher Golden, he coauthored the OutCast series, which is in development as a film at Universal. Sniegoski was born and raised in Massachusetts, where he still lives with his wife and their Labrador retriever. Visit him online at sniegoski.com.

Jeff Smith

Jeff Smith - Born and raised in the American Midwest, Jeff Smith learned about cartooning from comic strips, comic books, and watching animation on TV. After four years of drawing comic strips for Ohio State's student newspaper, Smith cofounded the Character Builders animation studio in 1986. In 1991, he launched a company called Cartoon Books to publish his comic book BONE, a comedy/adventure about three lost cousins from Boneville.




Learning Curve
"Graphic novel" is a term used by librarians, educators, and booksellers to indicate a publishing format--books written and illustrated in the style of a comic book, consisting of "sequential art"--a series of illustrations which, when viewed in order, tell a story. Although today's graphic novels are a recent phenomenon, this basic way of storytelling has been used in various forms for centuries--early cave drawings, hieroglyphics, and medieval tapestries like the famous Bayeux Tapestry can be thought of as stories told in pictures. The term graphic novel is now generally used to describe any book in a comic format that resembles a novel in length and narrative development.

School librarians and educators have reported outstanding success getting kids to read with graphic novels, citing particularly their popularity with reluctant readers, especially boys--a group traditionally difficult to reach. At the same time, graphic novels with rich, complex plots and narrative structures can also be satisfying to advanced readers.

Want to learn more about graphic novels? Check out our discussion guide here .

A True Book: Antarctica

Age: Ages 8-10 | Grade: Grade 3
Summary: Part of the Scholastic True Book series about the continents.

Why is Antarctica the world's highest continent?

It is covered with an extremely thick ice sheet.

The way emperor penguins care for their eggs in the coldest place on Earth.

A map, a time line, photos-and the inside story on a volcano in an ice desert.

Surprising, True facts that will shock and amaze you.

Available Formats:

Paperback: $6.95

Pandemonium

Age: Ages 8-12 | Grade: Grade 3
Summary: Acclaimed author Chris Wooding's first graphic novel-fun fantasy-adventure with a macabre twist!

Seifer's life is about to become a royal pain... As captain of the local skullball team, Seifer Tombchewer is the envy of his peers. He's fast, he's strong, and he flies circles around the competition. But Seifer's always dreamed of more - of leaving his tiny, remote village for a new life beyond the mountains.

He just never dreamed it would happen like this. Knocked unconscious and abducted, Seifer awakens in the royal palace to learn that Prince Talon Pandemonium has gone missing. And since Seifer is a ringer for Talon, it's his duty to replace the missing royal in his roles of diplomat, warrior, and Lord Defender of the Realm.

He might fool Talon's sisters. He might fool Talon's army. But Seifer has little hope of fooling Talon's enemies...


Chris Wooding and debut artist Cassandra Diaz team for a classic tale of mistaken identity set against the breathtakingly original backdrop of the Darkling Realm.

Available Formats:

Paperback: $9.09

Hardcover: $16.09

Storia eBook: $7.99

Miss Pell Never Misspells: More Cool Ways to Remember Stuff

Age: Ages 9-14 | Grade: Grades 4-8
Summary: From acronyms to rhyming lists, this book makes remembering facts a breeze. Full of memory tips for spelling, punctuation, and grammar rules; ways to improve vocabulary; geography hints; and much more!

Available Formats:

Hardcover: $6.99

Storia eBook: $6.99

Storia eBook: $6.99

A True Book: Europe

Age: Ages 8-10 | Grade: Grade 3
Summary: Part of the Scholastic True Book series about the continents.

Available Formats:

Paperback: $6.95

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