The Adventures of Ook and Gluk, Kung-Fu Cavemen from the Future

The Adventures of Ook and Gluk, Kung-Fu Cavemen from the Future

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Product Details

Ages 7-10
Hardcovers
Hardcover Books
ISBN 13: 978-0-54-517530-2
176 Pages
Dimensions: 9L x 1W x 4H inches
Weight (lbs): 0.8
English Language
Illustrator: Pilkey, Dav
Publisher: Scholastic, Inc.
Subject & Theme: Comedy and Humor
Genre: Fiction

Summary

In this all-new graphic novel, George Beard and Harold Hutchins present the sensational saga of two silly caveboys named Ook and Gluk. Ook and Gluk have a pretty awesome life growing up together in Caveland, Ohio, in 500,001 BC - even though they're always getting in trouble with their nasty leader, Big Chief Goppernopper. But Ook and Gluk's idyllic life takes a turn for the terrible when an evil corporation from the future invades their quiet, prehistoric town. When Ook, Gluk, and their little dinosaur pal, Lily, are pulled through a time portal to the year 2222 AD, they discover that the world of the future is even worse than the devastated one they came from. Fortunately, they find a friend in Master Wong, a martial arts instructor who trains them in the ways of kung fu, so that they may one day return home and make things right again. And, like the other Captain Underpants books, The Adventures of Ook and Gluk, Kung-Fu Cavemen from the Future features the world's cheesiest animation technology, "Flip-O-Rama," in every chapter.




Learning Curve
"Graphic novel" is a term used by librarians, educators, and booksellers to indicate a publishing format--books written and illustrated in the style of a comic book, consisting of "sequential art"--a series of illustrations which, when viewed in order, tell a story. Although today's graphic novels are a recent phenomenon, this basic way of storytelling has been used in various forms for centuries--early cave drawings, hieroglyphics, and medieval tapestries like the famous Bayeux Tapestry can be thought of as stories told in pictures. The term graphic novel is now generally used to describe any book in a comic format that resembles a novel in length and narrative development.

School librarians and educators have reported outstanding success getting kids to read with graphic novels, citing particularly their popularity with reluctant readers, especially boys--a group traditionally difficult to reach. At the same time, graphic novels with rich, complex plots and narrative structures can also be satisfying to advanced readers.

Want to learn more about graphic novels? Check out our discussion guide here .

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