The Nacht, the evil dragon that threatens to destroy both the Dreaming and the Waking Worlds, is growing stronger, and twelve-year-old Tom Elm is the champion the Dreaming has chosen to defeat it. Along with Roderick the raccoon, Percival Bone and his nephew and niece, Randolf, Lorimar, and the two stupid Rat Creatures, Tom must race to find the missing pieces of the Spark. This leg of the journey introduces him to a trio of scheming bears and takes him into the depths of a dangerous beehive. And, on top of everything else, a traitor might be among them...
Learning Curve "Graphic novel" is a term used by librarians, educators, and booksellers to indicate a publishing format--books written and illustrated in the style of a comic book, consisting of "sequential art"--a series of illustrations which, when viewed in order, tell a story. Although today's graphic novels are a recent phenomenon, this basic way of storytelling has been used in various forms for centuries--early cave drawings, hieroglyphics, and medieval tapestries like the famous Bayeux Tapestry can be thought of as stories told in pictures. The term graphic novel is now generally used to describe any book in a comic format that resembles a novel in length and narrative development.
School librarians and educators have reported outstanding success getting kids to read with graphic novels, citing particularly their popularity with reluctant readers, especially boys--a group traditionally difficult to reach. At the same time, graphic novels with rich, complex plots and narrative structures can also be satisfying to advanced readers.
Want to learn more about graphic novels? Check out our discussion guide here .