Ghostopolis | Paperback | The Scholastic Store
Ghostopolis
Ghostopolis
Ages 10+
Paperback
  • 6.0(L)  x  0.4(W)  x  9.0(H) inches
  • Item #:SSO9780545210287
  • Weight (lbs): 0.4
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Imagine Garth Hale's surprise when he's accidentally zapped to the spirit world by Frank Gallows, a washed-out ghost wrangler. Suddenly Garth finds he has powers the ghosts don't have, and he's stuck in a world run by the evil ruler of Ghostopolis, who would use Garth's newfound abilities to rule the ghostly kingdom. When Garth meets Cecil, his grandfather's ghost, the two search for a way to get Garth back home, and nearly lose hope until Frank Gallows shows up to fix his mistake.

Learning Curve
"Graphic novel" is a term used by librarians, educators, and booksellers to indicate a publishing format--books written and illustrated in the style of a comic book, consisting of "sequential art"--a series of illustrations which, when viewed in order, tell a story. Although today's graphic novels are a recent phenomenon, this basic way of storytelling has been used in various forms for centuries--early cave drawings, hieroglyphics, and medieval tapestries like the famous Bayeux Tapestry can be thought of as stories told in pictures. The term graphic novel is now generally used to describe any book in a comic format that resembles a novel in length and narrative development.

School librarians and educators have reported outstanding success getting kids to read with graphic novels, citing particularly their popularity with reluctant readers, especially boys--a group traditionally difficult to reach. At the same time, graphic novels with rich, complex plots and narrative structures can also be satisfying to advanced readers.

Want to learn more about graphic novels? Check out our discussion guide here .

 

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