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Cardboard

Age: 10-14 | Grade: Grades 5-7
Summary: When cardboard creatures come magically to life, a boy must save his town from disaster.

After Cam's down-and-out father gives him a cardboard box for his birthday, they fashion it into a man and it comes magically to life. But things spin wildly out of control when the neighborhood bully, Marcus, steals a scrap of the cardboard to create creatures that promptly disobey his orders and multiply into an unruly army. Before long, Cam and Marcus must put their differences behind them and work together to prevent a legion of cardboard monsters from taking over the whole town!

Contributors:Doug TenNapel was raised in the town of Denair, California. In 1994, he created Earthworm Jim, a character who would go on to star in video games, toy lines, and cartoon series. Doug is an Eisner award-winning artist, and his first graphic novel for Scholastic, GHOSTOPOLIS, is a 2011 ALA Top Ten Great Graphic Novels for Teens. His most recent graphic novel from Scholastic, BAD ISLAND, has been published to critical acclaim. Doug lives in Glendale, California, with his wife and four children.

Available Formats:

Paperback: $10.39

Ghostopolis

Age: 10-13 | Grade: Grades 5-10
Summary: Imagine Garth Hale's surprise when he's accidentally zapped to the spirit world by Frank Gallows, a washed-out ghost wrangler. Suddenly Garth finds he has powers the ghosts don't have, and he's stuck in a world run by the evil ruler of Ghostopolis, who would use Garth's newfound abilities to rule the ghostly kingdom. When Garth meets Cecil, his grandfather's ghost, the two search for a way to get Garth back home, and nearly lose hope until Frank Gallows shows up to fix his mistake.

Learning Curve
"Graphic novel" is a term used by librarians, educators, and booksellers to indicate a publishing format--books written and illustrated in the style of a comic book, consisting of "sequential art"--a series of illustrations which, when viewed in order, tell a story. Although today's graphic novels are a recent phenomenon, this basic way of storytelling has been used in various forms for centuries--early cave drawings, hieroglyphics, and medieval tapestries like the famous Bayeux Tapestry can be thought of as stories told in pictures. The term graphic novel is now generally used to describe any book in a comic format that resembles a novel in length and narrative development.

School librarians and educators have reported outstanding success getting kids to read with graphic novels, citing particularly their popularity with reluctant readers, especially boys--a group traditionally difficult to reach. At the same time, graphic novels with rich, complex plots and narrative structures can also be satisfying to advanced readers.

Want to learn more about graphic novels? Check out our discussion guide here .

Available Formats:

Paperback: $10.39

Tommysaurus Rex

Age: 9-12 | Grade: Grades 4-7
Summary: In the tradition of OLD YELLER comes the heartwarming friendship between a boy and his Tyrannosaurus Rex.

When Ely's beloved dog, Tommy, is hit by a car, he goes to his grandpa's house for the summer to get his mind off things. While exploring a nearby cave one day, he discovers a full-grown but friendly Tyrannosaurus Rex. As the news of the dinosaur grows around town, so does the friendship between Ely and his Jurassic pet. But Randy, the mean kid down the street, decides he's going to make life miserable for Ely and his dinosaur--to devastating effect.

Contributors:

Doug TenNapel was raised in the town of Denair, California. In 1994, he created the immensely popular Earthworm Jim. Doug's first graphic novel for Scholastic, GHOSTOPOLIS, was a 2011 ALA Top Ten Great Graphic Novels for Teens, and his follow-up, BAD ISLAND, is a 2012 ALA Great Graphic Novels for Teens as well as one of SCHOOL LIBRARY JOURNAL'S Top 10 Graphic Novels of 2011. His most recent graphic novel from Scholastic, CARDBOARD, has been published to critical acclaim. Doug lives in Glendale, California.

Available Formats:

Paperback: $8.79

Hardcover: $13.99

Bad Island

Age: 10-13 | Grade: Grades 5-10
Summary: Something on this island is up to no good...

When Reese is forced to go on a boating trip with his family, the last thing he expects is to be shipwrecked on an island-especially one teeming with weird plants and animals. But what starts out as simply a bad vacation turns into a terrible one, as the castaways must find a way to escape while dodging the island's dangerous inhabitants. With few resources and a mysterious entity on the hunt, each secret unlocked could save them...or spell their doom. One thing Reese knows for sure: This is one Bad Island.


Biography:

Doug TenNapel was raised in the town of Denair, California.In 1994, he created Earthworm Jim, a character who would go on to star in video games, toy lines, and cartoon series.

Doug is an Eisner award-winning artist, and his most recent graphic novels, IRON WEST (2007) and MONSTER ZOO (2009), were cited by ALA as Great Graphic Novels for Teens. GHOSTOPOLIS (2009), published by Scholastic, has garnered praise from SCHOOL LIBRARY JOURNAL, BOOKLIST, and PUBLISHERS WEEKLY. Doug lives in Glendale, California, with his wife and four children.


*2012 ALA Great Graphic Novels for Teens


Learning Curve
"Graphic novel" is a term used by librarians, educators, and booksellers to indicate a publishing format--books written and illustrated in the style of a comic book, consisting of "sequential art"--a series of illustrations which, when viewed in order, tell a story. Although today's graphic novels are a recent phenomenon, this basic way of storytelling has been used in various forms for centuries--early cave drawings, hieroglyphics, and medieval tapestries like the famous Bayeux Tapestry can be thought of as stories told in pictures. The term graphic novel is now generally used to describe any book in a comic format that resembles a novel in length and narrative development.

School librarians and educators have reported outstanding success getting kids to read with graphic novels, citing particularly their popularity with reluctant readers, especially boys--a group traditionally difficult to reach. At the same time, graphic novels with rich, complex plots and narrative structures can also be satisfying to advanced readers.

Want to learn more about graphic novels? Check out our discussion guide here .

Available Formats:

Paperback: $8.79

Ghostopolis

Age: 10-13 | Grade: Grades 5-10
Summary: Imagine Garth Hale's surprise when he's accidentally zapped to the spirit world by Frank Gallows, a washed-out ghost wrangler. Suddenly Garth finds he has powers the ghosts don't have, and he's stuck in a world run by the evil ruler of Ghostopolis, who would use Garth's newfound abilities to rule the ghostly kingdom. When Garth meets Cecil, his grandfather's ghost, the two search for a way to get Garth back home, and nearly lose hope until Frank Gallows shows up to fix his mistake.

Learning Curve
"Graphic novel" is a term used by librarians, educators, and booksellers to indicate a publishing format--books written and illustrated in the style of a comic book, consisting of "sequential art"--a series of illustrations which, when viewed in order, tell a story. Although today's graphic novels are a recent phenomenon, this basic way of storytelling has been used in various forms for centuries--early cave drawings, hieroglyphics, and medieval tapestries like the famous Bayeux Tapestry can be thought of as stories told in pictures. The term graphic novel is now generally used to describe any book in a comic format that resembles a novel in length and narrative development.

School librarians and educators have reported outstanding success getting kids to read with graphic novels, citing particularly their popularity with reluctant readers, especially boys--a group traditionally difficult to reach. At the same time, graphic novels with rich, complex plots and narrative structures can also be satisfying to advanced readers.

Want to learn more about graphic novels? Check out our discussion guide here .

Available Formats:

Hardcover: $17.49

NNEWTS #2: The Rise of Herk

Age: 8-12 | Grade: Grades 3-7
Summary: Herk, the lovable Nnewt, is back, and his adventure is just beginning!

In this exciting sequel to Escape from the Lizzarks, Herk is happy to have a new family and a new place to call home. But when the Lizzarks make an all-out assault on Amphibopolis using a giant monster, Herk must seek the help of the megasloth to save the city and his adopted family. Meanwhile, Sissy, Herk's sister, discovers the dark truth about their long-lost brother, Zerk.

Contributor:

Doug TenNapel was raised in the town of Denair, California. In 1994, he created the popular Earthworm Jim. Doug's graphic novel Ghostopolis was a 2011 ALA Top Ten Great Graphic Novel for Teens, and his follow-up, Bad Island, is a 2012 ALA Great Graphic Novels for Teens as well as one of School Library Journal's Top 10 Graphic Novels of 2011. Doug lives in Franklin, Tennessee.

Available Formats:

Paperback: $8.79

Nnewts #2: The Rise of Herk

Age: 8-12 | Grade: Grades 3-7
Summary: Herk, the lovable Nnewt, is back, and his adventure is just beginning!

In this exciting sequel to Escape from the Lizzarks, Herk is happy to have a new family and a new place to call home. But when the Lizzarks make an all-out assault on Amphibopolis using a giant monster, Herk must seek the help of the megasloth to save the city and his adopted family. Meanwhile, Sissy, Herk's sister, discovers the dark truth about their long-lost brother, Zerk.

Contributor:

Doug TenNapel was raised in the town of Denair, California. In 1994, he created the popular Earthworm Jim. Doug's graphic novel Ghostopolis was a 2011 ALA Top Ten Great Graphic Novel for Teens, and his follow-up, Bad Island, is a 2012 ALA Great Graphic Novels for Teens as well as one of School Library Journal's Top 10 Graphic Novels of 2011. Doug lives in Franklin, Tennessee.

Available Formats:

Hardcover: $13.99

NNEWTS #1

Age: 8-11 | Grade: Grades 3-7
Summary: A little hero faces big challenges in the first book of this totally unique fantasy-adventure series.

The first book in the Nnewts series follows the story of Herk, a lovable Nnewt who longs for stronger legs, something his mother and father wish they could give him. When his quaint village is attacked by the reptile Lizzarks, he's forced to flee his home and leave behind the only life he's ever known. Now, all alone and on the run, Herk navigates a dangerous world filled with strange creatures and mysterious wonders, where friends are few and an evil lord is in hot pursuit.

Contributor:

Doug TenNapel was raised in the town of Denair, California. In 1994, he created the popular Earthworm Jim. Doug's graphic novel GHOSTOPOLIS was a 2011 ALA Top Ten Great Graphic Novel for Teens, and his follow-up, BAD ISLAND, is a 2012 ALA Great Graphic Novel for Teens as well as one of SCHOOL LIBRARY JOURNAL'S Top 10 Graphic Novels of 2011. His most recent graphic novels from Scholastic, CARDBOARD and TOMMYSAURUS REX, were published to critical acclaim. Doug lives in Franklin, Tennessee.

Available Formats:

Paperback: $8.79

Doug TenNapel Graphic Novel Bundle (Pack of 6)

Age: 8-12 | Grade: Grades 3-7
Summary: This set includes:

  • Bad Island
  • Cardboard
  • Ghostopolis
  • Nnewts #1: Escape from the Lizzarks
  • Nnewts #2: The Rise of Herk
  • Tommysaurus Rex
  • Available Formats:

    Paperback: $48.99

    NNEWTS Book #1

    Age: 8-11 | Grade: Grades 3-7
    Summary: A little hero faces big challenges in the first book of this totally unique fantasy-adventure series.

    The first book in the Nnewts series follows the story of Herk, a lovable Nnewt who longs for stronger legs, something his mother and father wish they could give him. When his quaint village is attacked by the reptile Lizzarks, he's forced to flee his home and leave behind the only life he's ever known. Now, all alone and on the run, Herk navigates a dangerous world filled with strange creatures and mysterious wonders, where friends are few and an evil lord is in hot pursuit.

    Contributor:

    Doug TenNapel was raised in the town of Denair, California. In 1994, he created the popular Earthworm Jim. Doug's graphic novel GHOSTOPOLIS was a 2011 ALA Top Ten Great Graphic Novel for Teens, and his follow-up, BAD ISLAND, is a 2012 ALA Great Graphic Novel for Teens as well as one of SCHOOL LIBRARY JOURNAL'S Top 10 Graphic Novels of 2011. His most recent graphic novels from Scholastic, CARDBOARD and TOMMYSAURUS REX, were published to critical acclaim. Doug lives in Franklin, Tennessee.

    Available Formats:

    Hardcover: $13.99

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